- NPC/PVP kills are no longer individually tracked in the guild activity log. (Web App and Mobile App)
- NPC/PVP kills stat counter for individual members has been temporarily disabled. (Web App and Mobile App)
- We will soon begin the process of deleting all guild activity relating to PvP and PvE kills due to its extremely resourceful tracking implementation. We need to rework the system before it is available again. (Web App and Mobile App)
- Listed “Temple” as a possible bonus when attacking NPCs. (Web App and Mobile App)
- Improved EXP breakdown when defeating enemies. (Web App and Mobile App)
- Added “Warrior” to /v1/guilds/members/? API endpoint. (Web App and Mobile App)
- Added filters to guild member list. (Web App and Mobile App)
- Fixed typos on guild page. (Web App and Mobile App)
- Warriors get a 10% personal EXP bonus when attacking players in guild wars. (Web App and Mobile App)
- Warriors get a 10% personal EXP bonus when attacking NPCs in raids. (Web App and Mobile App)
- Warriors contribute 15% more EXP when defeating NPCs during raids. (Web App and Mobile App)
- Fixed bug that caused EXP boosts to increase upon existing boosts rather than the base EXP amount. (Web App and Mobile App)
- The "battle won" popup now displays how much Guild EXP is gained from a player kill. (Web App and Mobile App)
- The "battle won" page now displays the boosts to your personal EXP. (Web App and Mobile App)
- Fixed bug that caused old guild wars to change their war end time. (Web App and Mobile App)
- Introducing Guild Warriors. (Web App and Mobile App)
- This new feature is currently in testing and, as a result, it may be slightly buggy at the start.
- Guild warriors are designated members of your guild who will always participate in PvP.
- Guild warriors cannot enter safe mode. (Web App and Mobile App)
- The guild leaders and co-leaders can assign warriors on the guild members page. (Web App and Mobile App)
- A player can leave the warrior role at any time via the guild settings page. (Web App and Mobile App)
- A guild needs to have at least 10 warriors to participate in Guild Wars. (Web App and Mobile app)
- Guild wars no longer go on hold as the warrior system ensures that the all PvP guilds have eligible members at all times. If they don’t (i.e they don’t have enough warriors), then that is on them to fix it. (Web App and Mobile App)
- If a guild is in an active war and it drops below 10 warriors, then the war will continue but the guild will not be able to contribute to the war until it reaches 10 or more Warriors. (Web App and Mobile)
- If you are in a war against a guild that has lower than 10 warriors, you can continue to battle them. (Web App and Mobile App)
- Guilds can declare war on all PvP guilds even if they don’t have 10 warriors. (Web App and Mobile App)
- If your guild is a PvP guild but has lower than 10 warriors, then you cannot declare war on other guilds. However, other guilds can declare war on you. (Web App and Mobile App)
- Warrior limits are set according to the guilds power rank. A power rank of 1 allows 15 warriors and a power rank of 5 allows 30 warriors. (Web App and Mobile App)
- The reason we have limited warriors is because we will soon introduce very small EXP buffs for warriors. We want to continue testing this new way of handling guild wars before we build on top of it. (Web App and Mobile App)
- Warriors can only be assigned to players who are not in safe mode and above level 200. (Web App and Mobile App)
- When the update drops, all guilds will be randomly assigned 10 warriors to ensure no stoppages.
- Fixed filtering issue when switching pages on the guild list. (Web App)
- Converting your guild to a PvE only guild will end all existing wars. (Web App and Mobile App)
- Increase guild cooldown from 30 days to 45 days when switching between PvE and PvP guilds. (Web App and Mobile App)
- Updated guild menu page design. (Web App and Mobile App)
- Updated guild home page design. (Web App and Mobile App)
- Updated guild list page design. (Web App and Mobile App)
- Update guild member page design. (Web App and Mobile App)
- Attack button on the guild members page no longer appears if the player is in safe mode. (Web App and Mobile App)
- Slightly increased EXP rates for bronze, copper, silver, and gold leagues due to adjustments to the travel NPCs. (Web App and Mobile App)
- Decreased price of bronze keys from 25,000 gold to 20,000 gold. (Web App and Mobile App)
- Updated terms of service refund policy. (Web App and Mobile App)
- Removed EXP and Power Point loss when a guild loses a war. (Web App and Mobile app)
This update introduces big adjustments to gold distribution from travel NPCs. The gold distribution mechanic from travel NPCs were massively broken causing a huge influx of gold into the game that was heavily weighed towards the upper echelon of players. NPCs were originally introduced to supplement the travel system so that you (the player) got a nice little bonus package of EXP, gold, and possibly items. However, due to the “infiniteness” of the game, the relative scaling towards ones level caused massive discrepancies between the players with extremely high levels and the average player. Due to this broken system, the gold generated from NPCs alone accounts for more than 30% of the games entire supply of gold. This is from one single mechanic that was simply never introduced to be a source of gold. The sliding scale we introduced last year was not enough and it barely made any effect on vast amounts of gold that was generated. In order to improve the health and longevity of the games economy, we are introducing some big changes to the distribution of gold from NPCs. We understand that this may cause a huge ripple throughout the economy as a huge source of gold has been lost and thus we have introduced further changes (as noted below) that will help offset any ripples.
These changes primarily affect those that are above level 40,000 (164 players to be exact). All players before this level will see absolute no difference in gold.
- Gold obtained from NPCs will keep remain the same until level 40,000. (Web App and Mobile App)
- The gold modifier has been reduced from 2.1 to 2.0 for players level between 40,000 to 50,000 thus bringing the maximum amount of gold to a potential of 100,000 if you are exactly level 50,000. (Web App and Mobile App)
- If you are above level 50,000, the maximum amount of gold has been hard capped to 100,000 gold. (Web App and Mobile App)
- The EXP you get for defeating a travel NPC has been increased by 120%. (Web App and Mobile App)
- The encounter rate for items when winning a battle in both PvE and PvP has been reduced to 20% (from 45%). (Web App and Mobile App)
- Celestial rates from battles have been increased by 150%. (Web App and Mobile App)
- Exotic rates from battles have been increased by 150%. (Web App and Mobile App)
- Legendary rates from battles have been increased by 87.5%. (Web App and Mobile App)
- Common rates have been decreased to accommodate the above increases. (Web App and Mobile App)
- Quick sell item values have been doubled for all items in the drop pool. (Web App and Mobile App)
- The starting price for silver keys has been reduced from 60,000 gold to 50,000 gold. (Web App and Mobile App)
- Event shop is no longer available. (Web App and Mobile App)
- Removed legacy crafting. (Web App and Mobile App)
- Converted all legacy materials to collectables. (Web App and Mobile App)
- We’ve decided to add the legacy materials to the drop pool as to not cause a discrepancy between acquirable (i.e droppable) and non-acquirable collectables when trying to collect them all. (Web App and Mobile App)
- Auto generated bounties have been capped to 500,000 gold. (Web App and Mobile App)
- Removed all bug reporting to a new system. (Web App and Mobile App)
In essence:
If you are below level 40,000: You will see no difference in gold from NPCs.
If you are between level 40,000 and 50,000: You will see a very minor adjustment in gold from NPCs.
If you are above level 50,000: You will see a significant adjustment in gold from NPCs.
Everyone: Lower item encounter rates but significantly higher celestial/exotic rates which essentially means less junk and a much better chance at a good item. Slightly cheaper key. Huge NPC exp buffs. NPC quick sell value doubled for all droppable items.
- Fixed unresponsive menu. (iOS App)
- Fixed collection page. (iOS App)
Please update your iOS app via the App Store.
- NPC collections. You can now “collect” NPCs by defeating them. (Web App and Mobile App)
- There are over 300 NPCs available. This includes event NPCS so they will only be acquirable during events. (Web App and Mobile App)
- You can get diamonds by opening chests on the NPC collection page. (Web App and Mobile App)
- You can filter through the NPCs and see which ones you have acquired and which ones you have not. (Web App and Mobile App)
- Updated treasure hunter material sprites. (Web App and Mobile App)
- Event shop fix when trying to use materials from storage. (Web App and Mobile App)
- Fixed slow updating notification counter. (Mobile App)
- Fixed a bug that temporarily locked players out from using items if they used more than the maximum quantity. (Web App and Mobile App)
- Fixed a bug that caused a players tasks to refresh when the membership expires. (Web App and Mobile App)
- Added award hints to the award list. (Web App and Mobile App)
- Fixed bug when trying to add mushrooms to the guild armoury via multi select. (Web App and Mobile App)
- Reduced the Common materials cost for the event items in Mahols Hut.
- Valentines mini event 2023. (Web App and Mobile App)
- Introduced tradable/untradable event materials as test run during this mini event. (Web App and Mobile App)
- Untradable items can no longer be dumped. (Web App and Mobile App)
- Slight design changes across the app. (Web App and Mobile App)
- Fixed breadcrumb errors. (Web App and Mobile App)
- Fixed filtering storage when adding items to a trade. (Web App and Mobile App)
- Fixed 404 error when removing items from the storage. (Web App and Mobile App)
- Fixed verification page close button. (Web App and Mobile App)
- Typo fixes. (Web App and Mobile App)
- Fixed incorrect displayed god bonuses on character page. (Web App and Mobile App)
- Fixed crafting task duplication. (Web App and Mobile App)
- Removed all trade quantity limits. You can now send more than a quantity of 100 per item. (Web App and Mobile App)
- You can now add items to the trade from your storage. (Web App and Mobile app)
- Items received via trading will be placed in your storage. (Web App and Mobile App)
- Increased individual item limit from 5 to 10 on trades. (Web App and Mobile App)
- Slight design refresh on the trade page. (Web App and Mobile App)
- Adjusted the celestials you receive as a reward when reaching crafting level 50. (Web App and Mobile App)
- Adjusted the celestials requirements as we found that the encounter rate was significantly higher than anticipated. (Web App and Mobile App)
- Adjusted celestial tradable/untradable encounter ratio. We found the ratio for tradable ones to be too high so we have raised the occurrence of untradable celestial materials and decreased the occurrence of tradable celestial materials. (Web App and Mobile App)
- Adjusted the core celestial craft speed. (Web App and Mobile App)
- Fixed the celestial mining material incorrect skill. (Web App and Mobile App)
- Adjusted crafting task requirements. (Web App and Mobile App)
- Removed individual NPCs and individual quests tasks from monthly tasks. (Web App and Mobile App)
- Crafting value adjustments. EXP is now lower for the lower tiered craftables but the time it takes to craft them has been significantly reduced. (Web App and Mobile App)
- Added new crafting level leaderboard. (Web App and Mobile App)
- Added legacy crafting leaderboard. (Web App and Mobile App)
- Added crafting leaderboards. Simply press on your stats on the crafting page to view the top 100 players. (Web App and Mobile App)
- Slight crafting player EXP adjustments. (Web App and Mobile App)
- Added “outcome” values to the pop-up before crafting. (Web App and Mobile App)
- Fixed issue that caused the claim button to be unresponsive if you didn’t change page. (Web App and Mobile App)
- Fixed issue when trying to set the material quantity to 0. (Web App and Mobile App)
- Renamed award to “Crafting Sovereign” (Web App and Mobile App)
- Fixed typo on material node page. (Web App and Mobile App)
- Fixed light mode issues on crafting page. (Web App and Mobile App)
- “Crafting” has been updated! (Web App and Mobile app)
- New crafting level. Everyone starts at level 1 on the new system. Gathering levels remains untouched. (Web App and Mobile app)
- The old system can be accessed by going to the crafting page and pressing on the “Legacy Crafting” link. (Web App and Mobile app)
- The old system will be removed in one month. You can continue to level up your legacy crafting stat at this time. (Web App and Mobile app)
- Your legacy stat will remain in the leaderboards and on your profile after the legacy crafting system has been removed. (Web App and Mobile app)
- Old materials cannot be used on the new system and will be converted to collectables once the legacy crafting system has been removed. (Web App and Mobile app)
- New materials introduced. They are the same name as the ones prior but with updated sprites and they work in the new system. (Web App and Mobile app)
- Celestial materials introduced. (Web App and Mobile app)
- Introduction of untradable materials. 50% of materials you come across will be untradable. This raises to 75% for celestial materials. (Web App and Mobile app)
- The maximum crafting level is set to 100. (Web App and Mobile app)
- You can select the rarity of the item you wish to craft. The requirements are based on that material. (Web App and Mobile app)
- Any material within its rarity group can be used. Crafting no longer requires specific items. (Web App and Mobile app)
- Crafting uses materials located both in your inventory and storage. (Web App and Mobile app)
- The higher the rarity of the item you wish to craft, the long it takes to craft. (Web App and Mobile app)
- It takes time to craft items. (Web App and Mobile App)
- The higher your crafting level, the faster it takes to craft and item. (Web App and Mobile app)
- You can craft up to 20 items in one go if you are a member or 10 items if you are not. (Web App and Mobile app)
- It costs energy to craft an item. (Web App and Mobile app)
- The energy requirement adjusts according to the rarity of the item you wish to craft as well as the quantity. (Web App and Mobile app)
- You can play any other areas of the game while you craft. (Web App and Mobile app)
- There is a small chance that crafting any item will return a celestial or exotic item. (Web App and Mobile App)
- You must manually claim your crafted items upon completion. (Web App and Mobile app)
- You can now craft silver and bronze keys. (Web App and Mobile app)
- Diamond shards and its requirements remain unchanged. (Web App and Mobile app)
- You can get a reward (diamond/materials/keys) for every 5 levels of your crafting level. (Web App and Mobile app)
- Reaching crafting level 100 will reward you with enough materials to craft a celestial/exotic item. (Web App and Mobile app)
- Material encounter rates have been significantly increased. (Web App and Mobile app)
- Celestial material encounter rates are double the rates of legendary materials pre-update. (Web App and Mobile app)
- Legendary material encounter rates increased by 316% (Web App and Mobile app)
- Epic material encounter rate increased by 47% (Web App and Mobile app)
- Elite material encounter rate increased by 41% (Web App and Mobile app)
- Rare material encounter rates remain unchanged. (Web App and Mobile App)
- Uncommon material encounter rate increased by 25% (Web App and Mobile App)
- Common material encounter rate decreased by 17.6% (Web App and Mobile App)
- Minimum encounter level for all materials have been reduced to match the requirements for crafting said item. (Web App and Mobile app)
- Gathering celestial materials will require a minimum level of 50 for the respective skill. (Web App and Mobile app)
- Gathering legendary materials will require a minimum level of 30 for the respective skill. (Web App and Mobile app)
- Gathering epic materials will require a minus level of 20 for the respective skill. (Web App and Mobile app)
- Gathering elite materials will require a minimum level of 10 for the respective skill. (Web App and Mobile app)
- Gathering rare materials will require a minimum level of 5 for the respective skill. (Web App and Mobile app)
- Gathering uncommon materials will require a minimum level of 3 for the respective skill. (Web App and Mobile app)
- Gathering common materials will require a minimum level of 1 for the respective skill. (Web App and Mobile app)
- Players will be compensated for their old crafting level pre-update if their legacy crafting level was above 5. (Web App and Mobile app)
- Players will receive 1 crafting level for every 5 levels of their level crafting level. (Web App and Mobile app)
- Players will receive 1 tradable celestial material for every 10 levels of their level crafting level. (Web App and Mobile app)
- Players will receive a diamond for every level of their level crafting level. (Web App and Mobile app)
- Players are will receive an award with their legacy crafting level noted in the description. (Web App and Mobile app)
- This only applies to the crafting level pre-update and does not apply to any levels gathered post-update in the legacy area. (Web App and Mobile app)
- Added “banned” flag to the user public API and guild member public API. (Web App and Mobile app)
- Added celestial materials to daily rewards. (Web App and Mobile app)
- Discussion board reply task removed. (Web App and Mobile app)
- Added materials to weekly/monthly chests. (Web App and Mobile app)
- Reduced legendary minimum level to 20. (Web App and Mobile app)
- Celestial encounter minimum level set to 30. (Web App and Mobile app)
- Fixed olo bonus. (Web App and Mobile app)
- Added crafting daily/weekly/monthly tasks. (Web App and Mobile app)
- Added celestial materials to the daily reward. (Web App and Mobile app)
- Updated travel diary page. (Web App and Mobile App)
- Updated game updates page. (Web App and Mobile App)
- Fixed guild surrenders page. (Mobile App)
- Fixed guild mass message character count limit. (Web App and Mobile App)
- Fixed town typos. (Web App)
- Fixed NPC typos. (Web App and Mobile App)
- Fixed guild wars page errors. (Mobile App)
- Fixed profile comments submission button when pasting into the comment box. (Web App and Mobile App)
- Fixed “Worship reset” icon in diamond store reward history. (Web App and Mobile App)
- Spying on a player now includes the players job bonuses. (Web app and Mobile App)
- Terms of Service updated. We have updated the list of payment methods/processors. (Web App and Mobile App)
- Minor settings page design changes. (Web App)
- Updated username restrictions. (Web App and Mobile App)
- Fixed guild background switching. (Mobile App)
- Fixed issue when multi-selecting items from collection and it will collect currently equipped items. (Web App and Mobile App)
- Fixed CloudFlare issues when saving book drafts in the library. (Web App and Mobile App)